Learning Design Patterns with Unity: Craft reusable code with popular software design patterns and best practices in Unity and C# - Harrison Ferrone

Posted in: eBooks | By: AD-TEAM | 30-06-2024, 19:58 | 0 Comments
30
June
2024

Learning Design Patterns with Unity: Craft reusable code with popular software design patterns and best practices in Unity and C# - Harrison Ferrone


epub | 33.05 MB | English | Isbn:9781805124160 | Author: Harrison Ferrone | Year: 2024


About ebook: Learning Design Patterns with Unity: Craft reusable code with popular software design patterns and best practices in Unity and C#

Explore and implement design patterns, write cleaner code, and build efficient, reusable games to level up your game development skills. Purchase of the print or Kindle book includes a free eBook in PDF format
• Solve common software development problems with popular design patterns like Prototype and Observer, all implemented in real Unity projects

• Write clean, reusable C# code using creational, behavioral, and structural patterns, tailored for the game development environment

• Go beyond basic pattern usage and learn to customize and extend them for your unique game design needs

Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns that will take your game development skills to the next level. With structured explanations backed with practical examples, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity book, the way you develop Unity games will change – you'll adapt a more structured, scalable, and optimized process that will help you make that next leap in your career
• Implement a persistent game manager using the Singleton pattern

• Spawn projectiles with object pooling to optimize performance and memory usage

• Build a flexible crafting system using the Factory Method pattern

• Design an undo/redo system for player movement using the Command pattern

• Implement a state machine to control a two-person battle system

• Modify existing character objects with special abilities

This book is perfect for you if you are a Unity game developer who wants to learn industry standards for building Unity games. Knowledge of the Unity game engine and programming in the C# language is a must, so if you're a beginner, try Learning C# by Developing Games with Unity instead



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